If you've ever wondered how much more immersive a special edition game (or repetitive in this instance) can become then you need not look any further than the Director's Cut PC version of 'Assassin's Creed'.

This version of the "oh-so" beautiful third-person action adventure spectacle has a few surprises in store for the gamer who would like to venture a guess as to what makes this version different to the original.

Let's have a look at the differences (or "additions" if you like) between the original and this one.

Most gamers who have already delved deep into the missions of the original console game might say that it has become a little bit repetitive and linear in the way missions are setup, i.e. eavesdrop, pick-pocket, kill... and then run for your life. Rinse. Repeat.

The Director's Cut on the PC offers more of the same, except that in this version there a few side missions put in place, which does add an extra dimension in the way that one would complete the missions.

It's not a huge difference, but after defeating about three medieval lords in basically the same fashion one tends to get excited about side-missions. One of the major additions to these side missions is that you get a sense of freedom in how you can explore the game's environment.

All the graphical splendour got carried over from the console onto the PC — it's a great tool to show off your new rig.

However, other than a few extra missions and additional spice, 'Assassins Creed — Director's Cut' is a game that the "director" should have worked on a bit more. It offers so much, but it still begs for more immersive and less linear and repetitive gameplay.

In a nutshell then, if you've already completed the original version you'd probably be better off waiting for the sequel.